Apple's History

The Most Notable Failures of Apple

These four commercial failures of Apple are listed here in chronological order from 1983 to 2018.

Apple Lisa

1983 - 1986

Steve Jobs with an Apple Lisa

The Apple Lisa, released in 1983, was a groundbreaking computer that introduced many innovative features, such as a graphical user interface and a mouse. However, it ultimately failed in the market for several reasons. Firstly, the Lisa was priced at a staggering $9,995, making it prohibitively expensive for most consumers. This high price tag, coupled with the fact that it was targeted primarily at businesses, limited its potential customer base. Secondly, the Lisa suffered from performance issues and was perceived as slow and unreliable compared to its competitors. Additionally, the lack of software compatibility and limited third-party developer support further hindered its adoption. Lastly, the release of the more affordable and successful Macintosh just a year later overshadowed the Lisa, causing confusion and cannibalizing its potential sales. Combined, these factors contributed to the failure of the Apple Lisa and its eventual discontinuation in 1986.

Apple Newton

1993 - 1998

The Apple Newton with its memory card

The Apple Newton, a personal digital assistant (PDA) developed by Apple Inc., faced several challenges that contributed to its ultimate failure. One of the main reasons was its high price point, with the initial model being priced at $699, which made it unaffordable for many consumers at the time. Additionally, the Newton suffered from problems with its handwriting recognition feature, which was a key selling point. The recognition software was not accurate enough, leading to frustration and a lack of confidence in the device. Despite improvements over time, the Newton failed to gain significant market share and was eventually discontinued in 1997. Moreover, competition from other emerging technologies and the lack of a clear target market also played a role in its downfall. These factors combined to make the Newton a commercial failure for Apple.

Apple Pippin

1996 - 1997

The Apple Pippin with its controller

The Apple Pippin was a gaming console released by Apple in 1996, and it is widely considered one of the company's biggest failures. There are several reasons why the Apple Pippin failed to gain traction in the market. Firstly, the console was released at a time when the gaming industry was dominated by established players like Nintendo and Sony, making it difficult for a newcomer like Apple to compete. Additionally, the Pippin suffered from a lack of compelling games and a high price point, which made it unattractive to consumers. The console also had limited distribution and marketing, further hindering its success. Finally, the Pippin's hybrid nature as a gaming console and internet appliance resulted in a lack of focus and confusion about its target audience. These factors, combined with a general lack of consumer interest, ultimately led to the failure of the Apple Pippin in the gaming market.

Apple AirPower

Never Released

The AirPower concept in action

Apple AirPower, a wireless charging pad that was intended to charge multiple devices simultaneously, ultimately failed to materialize and was canceled by Apple. The AirPower project faced numerous challenges that led to its failure. One major issue was the technical complexity involved in creating a charging mat that could effectively charge different devices placed anywhere on its surface. Apple encountered difficulties with heat management and interference between charging coils, which caused delays and compromised the product's performance. Additionally, the cancellation of AirPower can be attributed to Apple's commitment to maintaining high standards for hardware. The company reportedly struggled to meet its own expectations and quality requirements for the product. This rare public failure for Apple serves as a reminder that even a company known for its innovation and meticulousness can face setbacks when attempting to push the boundaries of technology.